4 Kids and an Old Goat
Traps List
• Pendulums
(The Pendulums will be swinging back and forth; Squash would have to run/crawl under them to reach a switch/leveler for stretch to get across. The hit box for the collision detection will be located on the pendulum blade. The pendulums will continue to swing back and forth; having squash wait behind until stretch navigates through the blades to get to the switch, when the player hits the switch the blades will stop swinging at the top of their swing so Squash can return to Stretch’s side.)
• Push/lift blocks
(Simple push block puzzle, moving around blocks to get around, or set up a path for Stretch. Such as lifting a block and tossing it in the moat for stretch to get across. Player will switch to squash, and when they come into contact with the object he will lift it and then the player has the option to toss it in the direction they are facing.(Separation puzzle))
• Locked Doors
(Player must be using Stretch, and when they walk up to the door and press the action button a puff of smoke hides the character and then the door is opened (deleted from the scene))
• Pit Falls
Traps List
• Pendulums
(The Pendulums will be swinging back and forth; Squash would have to run/crawl under them to reach a switch/leveler for stretch to get across. The hit box for the collision detection will be located on the pendulum blade. The pendulums will continue to swing back and forth; having squash wait behind until stretch navigates through the blades to get to the switch, when the player hits the switch the blades will stop swinging at the top of their swing so Squash can return to Stretch’s side.)
• Push/lift blocks
(Simple push block puzzle, moving around blocks to get around, or set up a path for Stretch. Such as lifting a block and tossing it in the moat for stretch to get across. Player will switch to squash, and when they come into contact with the object he will lift it and then the player has the option to toss it in the direction they are facing.(Separation puzzle))
• Locked Doors
(Player must be using Stretch, and when they walk up to the door and press the action button a puff of smoke hides the character and then the door is opened (deleted from the scene))
• Pit Falls
(these vary from fire, arrows, spikes, etc. if the player falls in they die, simple enough.)
• Dropping Doors
(Activates when the player crosses a trigger, and is force selected to the character the puzzles are geared toward (i.e. lock picking area, force “switched” to Stretch) Another trigger in the area will open the door and allowing the opposite character to return to your side.)
• Character Toss/hook climb
(When player crosses into a particular area they can throw stretch across chasms and higher heights. When stretch is tossed upward, there will occasionally be hook spots in the air. If so then stretch hooks a rope around it so squash can get up the wall.)
• Dropping Doors
(Activates when the player crosses a trigger, and is force selected to the character the puzzles are geared toward (i.e. lock picking area, force “switched” to Stretch) Another trigger in the area will open the door and allowing the opposite character to return to your side.)
• Character Toss/hook climb
(When player crosses into a particular area they can throw stretch across chasms and higher heights. When stretch is tossed upward, there will occasionally be hook spots in the air. If so then stretch hooks a rope around it so squash can get up the wall.)
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