Four Kids and an Old Goat
High Concept Design Doc
The Team
Richard Bora Jr. – Art/Modeling Crew, tackling the asset modeling, texturing and general environment set up for each level. Also will be communicating with level design to keep updated as to what assets are needed for each level and what the level should look like given the set of puzzles in each level. Rich will be responsible for the main character concepts as well.
Robert Burgett – Level Design/Mechanic Design, the go between for level and mechanics. Rob will be going back and forth between the level design and mechanic design to help upkeep communication and make sure both sides are on the same page so that level design doesn’t go over the top from what is possible of the Mechanic design. His input and work for level design will be an asset as well.
Hannah Chynoweth – Art/Modeling Crew, tackling the asset modeling, texturing and general environment set up for each level. Also will be communicating with level design to keep updated as to what assets are needed for each level and what the level should look like given the set of puzzles in each level.
Zach Grzadzinski – Mechanic Design, responsible for getting the game’s mechanic working and then continuing to make development on it to better the game play experience. If time allots, a quick main menu to start the game. Works with level design to keep them informed as to what is currently possible for the game.
Alex Russ – Level Design/Project Lead, responsible for keeping the documents such as notes, and design docs organized and ready for use at any time, also responsible for completing any necessary documents for the project. As for Level Design, responsible for planning out how each level is played, puzzle placement and use, etc. working closely with Rob on the layout of the level ideas.
Lenny and George 2.5D Puzzle Platformer
The idea behind this game is the Lenny and George dynamic duo style of characters, Lenny being the dumb tough guy, and George being the smart guy. The game will be played in a 2.5D perspective, and will be a puzzle platformer utilizing the unique abilities of both characters. Some puzzles will separate the two, and others will force the two to work with each others strengths. The game will be set in a high fantasy medieval era. Lenny is thrown into a dungeon, and lo and behold George hatches a plan to bust him out. The two make their escape attempt from the supposedly inescapable Castle Ajinkya. From the dungeon to the botanical garden, to the seemingly never ending corridors, will the main characters be able to make it out alive?
Milestone 2
Milestone 2’s goal is to get the game mechanics working in a simple level with a simple puzzle. By this point the mechanic of switching the characters should be ready to show, and the differences between the two, besides their physical appearance. At this point there should be at least three solvable puzzles, and assets to compliment the quick demo level. Textures won’t be necessary for this point in the project. However, base textures to place hold what they will be in the future would be a nice additive to the build.
Milestone 3
Milestone 3 will be when we have everything working, fully textured and have two to three official levels. By this point we should have all the discussed types of puzzles working and functional, and presented at least once in each level. By this point we should be able to call this the beta build of our project.