Friday, March 25, 2011

cliff notes on game production 3 project

Okay so today we went over quite a bit on what we want to do for our project. First and foremost we will be using unity 3d for our game. Its simple to use and we can get a lot done in a short amount of time with it. Currently our team is consisting of Hannah and Rich for our Art team, Zach and Rob on mechanics, and I will be handling level design and project lead.

Our game is based around the idea of the Lenny and George characters. (one big and strong, the other small but swift and smart) Hannah and Rich are creating mood boards based on the ideas of either a medieval setting, or a futuristic/cyberpunk setting. players will play as both characters, alternating the two, utilizing both character's abilities to solve the puzzles presented to the player. the big character has smash, lift heavy objects, throw, and an inventory. the small can crawl, sprint, jump higher, and has more intelligence (which is determined upon which setting we stick with i.e. magic for medieval, hacking for futuristic.)

I will most likely be making a team blog so we can all easily communicate back and forth between classes. This message was sent to everyone just to make sure we are all on the same page to avoid any sort of confusion/surprises amongst the group, and to keep us consistently updated on the status of our project.

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